Its undead were brilliantly physical and clumsy, tripping over each other, tumbling down stairs, flopping into comical ragdoll heaps. We'll have more on this when the game goes live and the servers are populated.īut man, what happened to the combat? One of the most surprising things about the Resident Evil 2 remake was how it made slow, shambling zombies exciting again. Resident Evil 3 comes with a 4v1 multiplayer mode called Resistance, where a group of players are tormented by a player-controlled 'mastermind' who lays traps and other obstacles for them. There are a few fun set-pieces in here too, including a fraught, chaotic siege straight out of a classic zombie movie, and a darkly hilarious homage to Raiders of the Lost Ark's boulder chase. The story takes place 24 hours before Leon and Claire arrive in Raccoon City, and you'll witness events that provide additional backstory to stuff you saw in the previous game-including how Marvin ended up bleeding all over the lobby of the police station. I do like the way it connects to Resident Evil 2, though. You're frequently funnelled down a prescribed path to the next cutscene, and it doesn't help that the story is lean to the point of nonexistence, with one-dimensional characters and a narrative through-line so flimsy I kept forgetting what I was doing or why. But Resident Evil 3 has none of this, and is actually stiflingly linear. Resident Evil is best when you're lost in a complex, labyrinthine space, forced to make a mental map as you play, unlocking more of the sprawl by solving puzzles and finding keys. ![]() (Image credit: Capcom) (opens in new tab)
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